Tarkin's Gambit: The Vader Contingency
In the D6 system there are no character levels. Character advancement may be done in terms of individual skills, individual specializations, or as a matter of advancing entire attributes. When you improve your character’s stats, it always costs Character Points. Character Points are awarded by the gamemaster after every adventure.
Any time that you advance a skill, attribute or specialization, you may only increase it one pip at a time after an adventure. For example, you may improve from 2D+1 to 2D+2. Or you may improve from 3D+2 to 4D (which is still an improvement of only one pip, because a single D is composed of three pips). You may not, after a single adventure, move from 2D to 2D+2.
Though this rule is true with skills, specializations, and attributes, the time it takes to train varies.
Cost: Character Point cost is equal to the number before the D of your skill. If your skill is 3D+1 then it costs three Character Points to move it to 3D+2. Also, it would be three character points to move it from 3D+2 to 4D. However, once the skill is at 4D, it costs four Character Points to advance the skill any farther.
Training time: If you have used the skill during your adventure, then you may advance the skill immediately after the adventure ends. Your character learned through experience.
If you have not used the skill, then you must train. It takes two days for every Character Point spent. If your character has a melee weapons skill of 3D+1, and he studies melee weapons, he must study for six days to move up to 3D+2. You may only train one skill at a time.
If you have not used the skill and decide to train, you may train with a teacher. Training with a teacher cuts the time in half. If trying to improve the same melee weapons skill of 3D+1, it would require only three days instead of six.
Force skills: Force skills are advanced by the same rules, with one exception. When training without a teacher, the Character Point cost is doubled. If your character does not have a Force skill, yet, then they must train for one week and spend 10 character points to receive the Force skill at 1D.
Rushing training: A character can rush the training by spending Character Points. The training time is reduced one day for each character point spent. This is true for any skill or specialization.
Advanced skills: If you train an advanced skill, such as (A) Medicine, or (A) Engineering, the point cost and training times are doubled. If you do not yet have an advanced skill, you must meet the prerequisites, pay two character points, and then you will receive the skill at 1D. The minimum training time for an advanced skill is always one week.
Remember, a specialization is a special focus in one area of a skill. Rather than improving how your character flies all space transports, she may focus on learning about YT-1300s. However, they are separate from their associated skills. They begin at the level of the associated skill, but they do not improve when the associated skill improves.
Cost: The Character Point cost of specializations is one-half of the number before the D, rounded up. If improving a specialization from 5D+2 to 6D, the cost is 3 Character Points (five divided by two is 2.5, which rounds up to three).
Training time: The training time for specializations is the same for training time for skills.
Improving attributes is not as easy as improving skills and specializations. It requires much more time, cost, and even requires a bit of risk. The benefit of improving an attribute is that all skills and specializations under that attribute raise one pip as well.
Cost: Attempting to improve an attribute costs 10 times the number of D before the attribute. So, to attempt to increase an attribute from 2D+2 to 3D, you must first spend 20 Character Points.
Training time: If your character has a teacher, the time is one week for every Character Point spent. Without a teacher, the time is increased to two weeks for every Character Point spent You may reduce the time by one day for every additional Character Point spent (with a minimum training time of one week).
The risk: Because characters can only become so strong or so dexterous, there is a limit imposed on attributes. After spending the training time and Character Point cost, you must roll to determine whether or not you actually improve. You roll your current attribute die code (2D+1 for example). The gamemaster rolls your species maximum for the attribute (4D for humans). If your result is equal to or less than the gamemaster’s result, your attribute increases. If your result is greater, your character does not improve, and you receive half of the Character Points back.